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Set: Zendikar Rising (#364)
Rarity: Mythic
Type: Sorcery // Land
Mana Cost: {4}{G}{G}{G}
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // Turntimber, Serpentine Wood As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped. T: Add G.
| Set | Zendikar Rising (ZNR) |
|---|---|
| Collector # | 364 |
| Rarity | Mythic |
| Type | Sorcery // Land |
Format legality
| Duel | Legal |
|---|---|
| Brawl | Legal |
| Penny | Not legal |
| Predh | Not legal |
| Future | Not legal |
| Legacy | Legal |
| Modern | Legal |
| Pauper | Not legal |
| Alchemy | Not legal |
| Pioneer | Legal |
| Vintage | Legal |
| Historic | Legal |
| Standard | Not legal |
| Timeless | Legal |
| Commander | Legal |
| Gladiator | Legal |
| Oldschool | Not legal |
| Premodern | Not legal |
| Oathbreaker | Legal |
| Standardbrawl | Not legal |
| Paupercommander | Not legal |