Rune of Might
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Set: Kaldheim (#191)

Rarity: Uncommon

Type: Enchantment — Aura Rune

Mana Cost: {1}{G}

Colors: Green

Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."