Nowhere to Run
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Set: Duskmourn: House of Horror (#111)

Rarity: Uncommon

Type: Enchantment

Mana Cost: {1}{B}

Colors: Black

Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.