Set: Innistrad: Midnight Hunt (#231)
Rarity: Uncommon
Type: Creature — Human Werewolf // Creature — Werewolf
Mana Cost: {R}{G}
P/T: 2/3/2/3
Whenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Lord of the Ulvenwald Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
| Set | Innistrad: Midnight Hunt (MID) |
|---|---|
| Collector # | 231 |
| Rarity | Uncommon |
| Type | Creature — Human Werewolf // Creature — Werewolf |
Format legality
| Duel | Legal |
|---|---|
| Brawl | Legal |
| Penny | Not legal |
| Predh | Not legal |
| Future | Not legal |
| Legacy | Legal |
| Modern | Legal |
| Pauper | Not legal |
| Alchemy | Not legal |
| Pioneer | Legal |
| Vintage | Legal |
| Historic | Legal |
| Standard | Not legal |
| Timeless | Legal |
| Commander | Legal |
| Gladiator | Legal |
| Oldschool | Not legal |
| Premodern | Not legal |
| Oathbreaker | Legal |
| Standardbrawl | Not legal |
| Paupercommander | Not legal |